Contents
A character is a budget line and an emotional engine — hire one only when the story needs an employee.
Where this fits
A character is a budget line and an emotional engine — hire one only when the story needs an employee. This guide skips the theory and keeps what has worked across hundreds of shipped campaigns.
The essentials
- Characters shine when the problem is human: confusion, fear, workload
- Data stories want graphics; people stories want faces
- One character outperforms a cast — audiences follow a single traveler
- Design for animation: simple silhouettes, readable at thumbnail size
- Write the character’s inner monologue; animators act from it
The proof point
34% — average recall advantage of character-led explainers in our post-launch surveys.
The bottom line
If your viewer could be the character, you need one. If they could watch the graph, you don’t.
If this sparked ideas, grab a slot with our strategy team — the first sketch is on us.
